11/21/2022 0 Comments Warhammer lizardmen 8th edition pdf![]() Like the Saurus Warriors, these guys are a great target for a lot of the new spells your Slann can field. Since they can't use their shields in close combat and with their light armor, they have the same armor save as saurus warriors in close combat, even though they can't use their shields. They are better than saurus warriors with higher weapon skill and also higher strength. In 7th edition I always had trouble with the front rank dying and not getting enough attacks back. I think these guys are still useful but I don't know that I'd take more than one unit With proper planning and if your opponent isn't careful, you could be dropping rocks on turn 1. The vanguard move they get also helps negate the line of sight issue by helping them reach the opponent's backfield much quicker than they could have in 7th edition. Your opponent needs to be able to draw line of sight to the body of the model. One thing to keep in mind is that wings don't count for line of sight purposes. The line of sight changes however mean it's a lot harder to hide them from enemy shooting though so you're going to need it. Since man sized no longer matters for the skirmisher shooting penalty, these guys are now harder to shoot at. These guys got a mixed bag of changes with 8th edition. That's a steal and I'd recommend taking at least one unit of 10-12. They're also at an additional -1 to hit making them difficult to kill once they get around behind your enemy's blocks. They are twice as effective as the regular skirmishers (with regards to damage output) and only 5 points more. These are the only skinks that can move and double shot without losing their poison. As scouts they can also be used to prevent placement of your opponent's scouts and hinder your opponent's vanguard moves. They can march and shoot now making them an immediate threat from turn 1 that your opponent has no choice but to deal with. Now it's easy to place them and in some scenarios, it's incredibly easy to drop them in the opponent's backfield. In 7th, I used to have a hard time finding a place I could actually put these guys that wasn't my own deployment zone. They can deploy anywhere at least 12" from the enemy now, line of sight doesn't matter. I think these guys got a pretty good boost with 8th edition. I'm not sure you can really build an army around any of them. They all have a use but only in a support role. I'm not sure how much I like Lizardmen special choices in 8th. ![]()
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